Sunday, October 14, 2012
Thursday, August 16, 2012
CCN - Battle of Rolica, Afternoon
In Commands & Colors, the second Battle of Rolica scenario is a tough one for the British. The Brit commander absolutely must be patient and achieve good command control before engaging the well positioned Frogs.
This is a game between myself (Brits) and Herrodadog (Frogs) a couple of weekends ago. Played with 6mm Baccus minis, and 4" terrain mat by Hotz.
This is a game between myself (Brits) and Herrodadog (Frogs) a couple of weekends ago. Played with 6mm Baccus minis, and 4" terrain mat by Hotz.
I played an out of supply card on the first turn to move the French artillery back to its baseline hoping to get some time to go to work before it got back into action. |
I repositioned my infantry to a safer location on the left to wait for a better time to advance. |
The Frogs advanced down of their ridge as I moved up some Heavy cavalry and infantry. |
The French also secured the woods on my right with some Leger supported by light cavalry. |
My Portuguese fired a few volleys intot he woods and pushed the Volitgeurs back out. They retired back to the ridge. A good start I thought... |
My Cacadores drove the French light cavalry away as well.. |
And now my poor infantry lads are taking some punishment. I have to do something before that French battery goes into action! |
I decide on a wild gamble, and played the British cavalry against the French battery. Alas, my cavalry was blown away and we didn't accomplish much at all. |
Back on my right, my Portuguese are still standing in there against the French attack. |
But then my Cacadores get hammered and pushed back. Now that line unit in square is all alone and unsupported! I had brought up some artillery to help, but that French cavalry is on the loose now. |
Here I was thinking "Oh boy" I'm going to let the Frogs have it now with my artillery, but guess what? My gunners decide to fire high and miss. |
That lucky Frog cavalry! |
And then my gunners do it again! Man, it was right at this moment that I realized I was in deep trouble. |
Back on the right, the Frogs backed up to regroup because my guns finally started getting more effective. |
And in the center the Frogs are exploiting their success against my infantry and cavalry. Now they are in the closer woods with artillery support. I'm in trouble here. |
Now comes the beginning of the end. The French Legere starts hammering my square. |
And I mean hammered! |
Here is where my Portuguese major screamed out "Form Corner!" These guys are in serious trouble. |
Remember those Frog columns? They pushed back my lights in the center and now the French control the entire center. |
All I can do on the right at this point is fire my artillery at the woods and hope like hell that I can hurt that cavalry before it comes back again. |
Sunday, August 12, 2012
Commands & Colors Crazy
Where in the heck has LTL Dad been lately? He's been playing the Commands & Colors games by GMT. I don't know if I've ever been this addicted to anything before. Well, maybe when I was younger, chasing LTL Mom, but other than that...
These games are by Richard Borg, and are the final evolutions of a very fine game system starting out with Battlecry and Battle Lore. You get to set up, play, and get this, FINISH a game in one to two hours, and maybe three or four hours for large multiplayer games when drinking beer and chatting too much.
The games come with high quality components. Beautiful, well thought out charts, card decks, special dice,and rules. The rules are written clearly and are simple and well organized. Everything is very intuitive and after a few games you will rarely go for the rulebook or charts. The games come with wooden blocks and you have to apply the stickers, the only down side for some people.
The heart of the game system is battlefield friction. Each commander maintains a hand of cards, the quantity depending on the commanders skill level. So historically better commanders will have more cards in their hand giving them more choices of commands and tactics. The cards allow you to activate units based on sections of the battlefields or special conditions. The card deck is the representation of command control/communications problems. So the bottom line is you can do anything that the cards in your hands allow you to do. This means that from turn to turn the commanders will have to react to a constantly changing condition and find ways to get their army to do what he wants despite the fortunes of war.
If you are the type of gamer who thinks he should have complete control of every unit in his army at all times, and that things should always go as planned, this game is not for you. However, if you enjoy cursing the cards, the decks, the enemy, the game Gods, and biting your nails until the last turn of every game than this is the absolutely what the doctor ordered.
I had been eyeing this game for a long time but didn't try it till a few months ago. I really wish I'd found it sooner. Many of the modules are out of print but the good news is that GMT supports their stuff and they have a reprint system in place for game demand. CCA and CCN look they will both be around for many reprints in the future so keep an eye on it at GMT and join the P500 list to help keep these games going.
In the meantime there are rules available for download and modules for vassal play.
Of course my group has already started to play this game with miniatures. Finally found a use to drag all my historical armies out of the closet and get them some workouts.
I will post some of our miniatures battles here on my blog to give an idea what the game looks like converted to miniatures.
Saturday, June 23, 2012
Desert Skirmish
Without a lot of time for gaming right now we are still playing a lot of board games and "out of the box" miniatures games to keep us going. Here is a small desert skirmish using Axis & Allies minis as well as the new Angels 20 aircraft for props. We like playing early North African games featuring the Italians vs. the Brits. Very challenging and fun little games. Here the Brits are trying to break through a thin Italian defense and exit off the far side of the map. The battlefield is a bombed out airstrip. We play with FOW until the units are spotted by placing the units cards on the table with a cover over them. FOW adds a lot to this game especially since the recon units can utilize their abilities better.
I like A&A because you can throw down some fast little games that are quite fun. |
Herrodadog advances with plenty of recon units, the Italians draw first blood. |
A couple of Semoventes providing the muscle for the Italian line. |
George's Italian fighter providing some pesky air cover. |
The Matildas are real beasts at this time, fortunately they are very slooooow. |
Much of the British recon is already out of action and the fighter is still buzzing about, but those Matildas keep rolling. |
They are pushing back everything in their path. |
In the background George and Herrodadog are skirmishing in the town and my Semoventes are steadily firing and falling back. |
George's Italians flanking the British advance. One of the Matildas gets its track knocked out and is stuck. |
The Italians are doing a pretty good job of delaying, but slowly the Brits are getting the upper hand in the infantry battle, and the remaining Matildas are still advancing as they wish. |
But the British attack on the barracks has stalled. |
Herro decides to slip over to the road with his Matties but finds quite a bit of remaining Italian resistance in the buildings. Lots of close action now. |
I've lost one of my Semmies, but the Brits lose another Matilda as well and now have no hope of continuing the thrust. The Italians carry the day! |
Saturday, May 5, 2012
Finally some More 10mm Buildings
I got a little time off and decided to finish up a couple of smaller buildings to give some variety. I think that soon I must come up with a foundation file to handle city blocks with rows of continuous smaller buildings and I need to get a good mix of different sizes. I've added graffiti to these new buildings and I think it looks more realistic. You can download these in pdf here:
https://www.box.com/s/lqcylf4l6xk5x31tk9o8
https://www.box.com/s/lqcylf4l6xk5x31tk9o8
I have two new buildings posted today, a drug store and an Italian Restaurant. I was kind of hungry while working on these. |
I really whipped these up fast. Once I had them printed, it only took me about 10 minutes max to cut and glue them all up. |
Tuesday, April 10, 2012
Angels 20 First Day Out
This upcoming week should see the finish of my huge project at work and the 80+ hour work weeks. Nonetheless, I still have managed a bit of gaming and even a small amount of work on my Mech City project. I just uploaded a temporary intersection for the streets http://www.box.com/s/lqcylf4l6xk5x31tk9o8 but I am planning to do some rework on all the roads soon and then on to getting serious about getting the city going for real.
Here are some pics from an Angels 20 game I played with George a while back. Angels 20 looks to be a great game. Lots of brain candy and maneuver for you sneaky types, and the models are great. They also work very well for scenery props and other games like Axis and Allies and Flames of War. It is still easy to play and plays fast. I like it a lot and recommend it.
Here are some pics from an Angels 20 game I played with George a while back. Angels 20 looks to be a great game. Lots of brain candy and maneuver for you sneaky types, and the models are great. They also work very well for scenery props and other games like Axis and Allies and Flames of War. It is still easy to play and plays fast. I like it a lot and recommend it.
George's two Wildcats up against my two Zekes. I started off strong and was definitely getting the better of the maneuver game. I was spending a lot of time on his "six". |
Here I am on his tail again. I love the Zero in the foreground. What a nice looking plane. |
My problem was that my gunnery wasn't any good. I got a lot of shots but couldn't manage to score any good hits through his heavier fuselages and eventually I started giving up shots to him. |
Pitching, rolling, climbing, diving etc.. is all core to the game and important. The bases in Angels 20 work very well. |
Subscribe to:
Posts (Atom)